![]() ![]() ![]() People on the team have never been more passionate about proving something, and after our MP Beta, we had converted legions of fans who had either been on the fence or outright opposed to it into our strongest advocates.ΔΆ. In light of the recent spate of "tacked on" (critics' words, not ours) MP additions to other games, this was an extremely difficult task, as many dismissed the MP game outright before even trying it. The MP team rekindled our "underdog" spirit - we needed to prove to critics, players, and ourselves that we could deliver the entirety of the God of War experience in multiplayer. This invigorated our technical and creative forces. ![]() This departure from our core expertise forced us to reconsider how we made games, and in some ways, it enabled us to return to the principles that helped create the original God of War: extensive playtesting, brutal feedback, constant iteration. The decision to add multiplayer to the traditionally single-player God of War was controversial from the start, both with fans and team members. Multiplayer Brought New Life to the Franchise This postmortem reflects some of the things that went right, some of the things that went wrong, and the key lessons we learned over the course of building this game. Over the course of development, we faced a number of unique challenges, but we managed to take advantage of the Santa Monica Studios team's key strengths to complete the project on time, within budget, and to our quality standards. Ultimately, the product succeeded on many fronts, establishing a strong multiplayer game within the franchise, but fell slightly short of the near-universal critical acclaim for God of War III. Development started almost immediately after the completion of God of War III, and we set out to exceed the achievements of the prior game - deliver something bigger, better, and more awe-inspiring while adding something new to the franchise. God of War: Ascension is the fourth mainline installment in the award-winning God of War series. ![]()
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